Content Artist
Description
The content
artist will be responsible for crafting 3D high poly models, textures, UV maps
and materials for current gen & next gen titles. They might be props,
environment pieces, weapons, or vehicles! The content artist is our general artist
position at Gearbox, so it’s a great place to be a part of every aspect of our
art culture and team!
Responsibilities:
- Create
exciting and attractive assets that are detailed and interesting
- Contribute
and interact with level designers, Art Director, concept artists and other
art leads to achieve visual goals that match gameplay, aesthetic and
performance objectives
- Work
from concept art, style sheets, or reference to achieve these goals
- Provide
feedback to other artists or external partners to ensure we’re working
together to meet project’s artistic expectations
- Work
alongside environment artists to craft new or additional content to meet
necessary aesthetic goals
- Constantly
playing GBX projects, making sure our art is looking exciting and with quality
Skills
Required:
- Have
excellent 3D modeling skills
- Be
able to model, UV map, and create textures
- Be
proficient in 3D Studio Max, Photoshop, and Zbrush or Mudbox
- Understand
what it means to implement and import art into a game editor / engine
- Excellent
communicator and team player -- here at Gearbox we thrive on collaboration
and working together to meet our project artistic goals
- Be
passionate about making games
Experience:
- At
least 1 – 2 years professional experience or published mod work
- UDK
/ Unreal3 engine experience a plus
- Technical
material creation a plus
- Luxology
Modo experience a plus
This Job is no longer active!