Bowling Green State University, School of Art Company Logo

Bowling Green State University, School of Art

Bowling Green, Ohio - United States
View all jobs at this company »

Asst. Professor, Animation, Tenure Track

Description

Assistant Professor, Animation. Full-time, Tenure Track

Salary:            Competitive. Full benefits.

Qualifications:    MFA degree or equivalent in digital arts, animation or a related discipline required. The applicant must have advanced expertise in 3D animation with supporting experience in one or more of the following: 2D animation, stop-motion, motion graphics, concept / visual development, storyboarding, compositing, game design, video, interactive art, programming, physical computing or installation art. Solid understanding of the principles and history of animation are required. Ideal candidates are proficient with Maya and some of the following software: After Effects (and Adobe CC), The Foundry Production Collective (Nuke, Mari, Hiero, Modo), Mudbox / ZBrush. Candidates should provide record of research and/or the potential for contributions in their field. In addition, applicants must have college-level teaching or industry experience.

Responsibilities:    Teach courses in 3D animation and related subjects in the Digital Arts division of the School of Art. Maintain personal creative studio development and scholarly activity. Perform required educational, professional and technical duties and activities within the Digital Arts division and in the School of Art.

The Digital Arts Program:    The School of Art offers BFA, BA and MFA degrees in Digital Arts with four tracks:

1) Digital Animation & Video - 2D and 3D animation with a strong emphasis on 3D character animation as well as video art, motion graphics, special effects and compositing

2) Imaging - still images informed by painting, collage and photography with a strong emphasis on expressive works and experimental printing technologies

3) Interactive Multimedia - with an emphasis on creative art development, using HTML, CSS, Javascript, and Processing for online as well as mobile devices

4) Hybrid Media – including virtual environments, interactive and video installation, physical computing, gaming and public art

The program currently has approximately 170 undergraduate majors and 6 graduate students.


Facilities:    The Digital Arts division is housed in the new Wolfe Center for the Arts, which features three state-of-the-art computer laboratories. For a full list of facilities: http://www.bgsu.edu/arts-and-sciences/school-of-art/undergraduate-programs/digital-arts.html

The School of Art:    The School of Art consists of the Divisions of Art Education, Art History, Digital Arts, Graphic Design, Two-Dimensional Studies and Three-Dimensional Studies. It currently has 38 full-time faculty, 570 undergraduate and 20 graduate students. The School offers MFA, BFA and BA programs in studio art and MA and BA programs in art history. Additional information about the School may be found at http://www.bgsu.edu/arts-and-sciences/school-of-art.html

Starting Date:        August 2015

Application Deadline:        Must be uploaded to Slideroom by January 9, 2015.(https://bgsu.slideroom.com)


Application Procedure:     BGSU only accepts applications via Slideroom. Log onto https://bgsu.slideroom.com to begin the application process. Only complete applications will be considered. Include: letter of application, current curriculum vitae, three current original letters of recommendation (dated within past year), official terminal degree transcript, portfolio of professional work, statement of teaching philosophy, and samples of student work that support evidence of teaching 3D character animation.

All finalists will be required to submit original letters of recommendation and authorize and pass a background investigation prior to offer of employment.

BGSU is an AA/EEO employer/educator and welcomes applications from women, minorities, veterans and persons with disabilities.






This Job is no longer active!