Rendering Research Lead
Description
If you are
passionate about leading the charge in shaping the future of graphics hardware
and display technology, then the Intel's Rendering Research team, part of the
Visual and Parallel Computing Group (VPG) has opportunities for you. VPG
delivers Intel's 3D graphics, media, display GPU, and Parallel Computing
Technology and is looking for a world class technical leader to join our
research efforts.
Your
responsibilities will involve:
- Set
long-term 3D graphics research strategy for the team and Intel graphics
hardware and software products
-
Establish and build strong relationships with commercial and academic partners
fostering collaborations where ever possible.
-
Coordinate research efforts between various groups at Intel.
- Identify
and deploy BKM's for generating wide spectrum of ideas for graphics research
with horizon ranging from 4 to 10 years away.
- Work
alongside other Intel researchers to invent new techniques or technologies that
advance the field of real-time rendering.
-
Presenting and/or publishing work in leading conferences and journals.
We need
someone who is collaborative and team oriented with strong written, verbal and
presentation skills.
Minimum
Qualifications:
Candidate
should have a Masters with 6+ years of experience or PhD degree with 4+ years
of experience in CS, EE, Math, or a related field. Demonstrated
experience should be in the graphics industry and should include
the following areas:
-
Experience developing strategies for identifying and addressing the most
pressing needs in real-time rendering.
-
Comprehending, analyzing and extending techniques described in rendering
literature.
-
Developing advanced graphics algorithms in domains such as raster graphics, ray
traced based graphics, global illumination, depth of field, motion blur,
acceleration structures, etc.
-
Developing software in C++ together with programmable shaders and GPU compute.
- Creating
real-time rendering effects using current and upcoming graphics APIs (OpenGL,
Direct3D 11/12 ...).
-
Technically leading a team, turning long-term research into impactful results.
Preferred
Qualifications:
- PhD in
Computer Science with emphasis on graphics techniques.
-
Background in relevant industries including video game development, rendering
software or visual effects in film.
-
Knowledge of GPU architecture and/or GPU workloads and performance
characteristics.
-
Background in writing specifications, publications and/or presenting at
conferences or other events.
-
Experience with performance analysis including using low-level tools like
profilers for identifying performance issues.
-
Familiarity with parallel programming environments such as TBB, CUDA or OpenCL.
This Job is no longer active!