Intel Corporation Company Logo

Intel Corporation

Santa Clara, California - United States
View all jobs at this company »

Rendering Research Lead

Description

If you are passionate about leading the charge in shaping the future of graphics hardware and display technology, then the Intel's Rendering Research team, part of the Visual and Parallel Computing Group (VPG) has opportunities for you. VPG delivers Intel's 3D graphics, media, display GPU, and Parallel Computing Technology and is looking for a world class technical leader to join our research efforts. 

Your responsibilities will involve:
- Set long-term 3D graphics research strategy for the team and Intel graphics hardware and software products
- Establish and build strong relationships with commercial and academic partners fostering collaborations where ever possible.
- Coordinate research efforts between various groups at Intel.
- Identify and deploy BKM's for generating wide spectrum of ideas for graphics research with horizon ranging from 4 to 10 years away.
- Work alongside other Intel researchers to invent new techniques or technologies that advance the field of real-time rendering.
- Presenting and/or publishing work in leading conferences and journals. 

We need someone who is collaborative and team oriented with strong written, verbal and presentation skills.

Minimum Qualifications:
Candidate should have a Masters with 6+ years of experience or PhD degree with 4+ years of experience in CS, EE, Math, or a related field.  Demonstrated experience should be in the graphics industry and should include the following areas:
- Experience developing strategies for identifying and addressing the most pressing needs in real-time rendering.
- Comprehending, analyzing and extending techniques described in rendering literature.
- Developing advanced graphics algorithms in domains such as raster graphics, ray traced based graphics, global illumination, depth of field, motion blur, acceleration structures, etc.
- Developing software in C++ together with programmable shaders and GPU compute.
- Creating real-time rendering effects using current and upcoming graphics APIs (OpenGL, Direct3D 11/12 ...).
- Technically leading a team, turning long-term research into impactful results. 

Preferred Qualifications:
- PhD in Computer Science with emphasis on graphics techniques.
- Background in relevant industries including video game development, rendering software or visual effects in film.
- Knowledge of GPU architecture and/or GPU workloads and performance characteristics.
- Background in writing specifications, publications and/or presenting at conferences or other events.
- Experience with performance analysis including using low-level tools like profilers for identifying performance issues.
- Familiarity with parallel programming environments such as TBB, CUDA or OpenCL.

This Job is no longer active!