Description
Position: Surfacing/Texture
Artist
Reports
to: Lead Surfacing/Texture Artist/Asset Supervisor
Department: Surfacing
Position Description:
·
To help establish and/or create the look
and feel
of characters, props and environments during visual development,
pre-production, and production with direction from the Lead Texture Artist, CG
Supervisor, Art Director;
·
To
achieve texture files for production as well as other projects in development
per
established guidelines and timelines;
·
To partner with Lead Texture Artist and
Surfacing team (CG Supervisor and Technical Team, if required) to help ensure
aesthetic goals are met in the most efficient manner;
·
To revise,
edit and modify work as indicated by the Lead Texture Artist and/or Art
Director;
·
To work collaboratively with other
departments to support their needs as determined by the Team Lead, Art
Director/CG Supervisor;
·
To ensure that surfacing files, per
aesthetic requirements and technical specs, are complete and ready for
lighting;
·
To ensure file management and archiving
of art work is maintained throughout the course of production;
·
To spot, flag, and communicate creative
and technical issues as they arise via sharing knowledge with team members;
·
To assist troubleshooting initiatives on
creative and technical issues as they arise;
- To
maintain awareness of the broader show needs as they relate to the
Surfacing Department (schedule, complexity of setups, etc.);
·
To assist with character grooms/fur
needs as required;
·
To provide creative input where
appropriate;
·
To work collaboratively with other
departments such as Technology, VFX, Lighting/Composite;
·
To work in other asset/shot departments
such as Modeling, Stereo, Lighting/Compositing, and assist with studio
milestones and targets as considered appropriate via skill set and deemed
necessary by production;
·
To maintain awareness of the broader
show needs as they relate to the Surfacing Department (schedule, complexity of
setups, etc.).
·
To work in adherence to budget and
schedule constraints while maintaining the show’s overall look and mood via
organizing and self-managing timelines to ensure texture/surface assignments
are completed and submitted on time.
Required Skills and Experience:
·
Minimum 5 years of high-end production
experience; feature film experience an asset
·
Strong painting skills and artistic eye
for detail
·
Detail oriented and the ability to
understand the complexity of a 3D pipeline
·
Familiarity with Renderman compliant
rendering engines would be an asset
·
Familiarity with polygonal model
texturing using image maps
·
Strong uving skills is a must
·
Familiarity with construction of render
man compliant shaders and utilities
·
Experience with hair systems (yeti)
would be an asset
·
Ability to manipulate complex shaders
would be an asset
·
Strong Photoshop and 3D painting
knowledge
·
Experience with mudbox or zBrush
·
Some experience with Mel /python scripting
would be an asset
·
Ability to take initiative and solve
problems independently as well as within a team environment
·
Track record as a team player