Technical Artist/Visual Effects (Games)
Description
Senior/Lead Technical Artist – Visual Effects
(Games)
Technical
Artist/Visual Effects (Games)
Description:
Award-winning
animation studio Axis Animation creates stunning animation for some
of the world’s leading names in Games, Commercials, Broadcast and
Film. Founded in 2000, the studio prides itself in producing high
quality innovative animation from their base in Glasgow, Scotland.
Recent
works include the episodic Halo: Infinity for Halo 4, game trailers
for popular titles such as Dead Island 2, Crackdown, Alien Isolation,
Fable Legends, as well as various film, television and commercials
work in conjunction with sister studio Axis VFX.
Axis
is entering an exciting new phase, as we begin to explore the
potential of games engines in creating cinematic sequences. We have a
highly experienced team that produces awesome cinematics, day in, day
out, with a traditional VFX pipeline. The challenge for the team now
is to create the same awesomeness in-engine. Your role is to help us
get there. You will be collaborating with
several departments: Modelling, Animation, Rigging, Effects and
Lighting/Rendering/Postprocessing, helping them to realise technical
solutions in-engine.
Candidates
are required, and must be eligible at time of application, to work
on-site in Glasgow.
Responsibilities
To
research open-ended technical challenges independently and present
findings to the team.
To
provide mentorship to other team members and accurately document
processes.
To
create custom shaders/materials in order to realise particular looks
and art styles.
Essential
Skills
Unreal
Engine 4
Significant
experience in creating custom shaders/materials.
Broad
knowledge of Blueprints.
Solid
understanding of performance analysis and optimisation
Good
knowledge of overall content pipeline.
Good
understanding of rendering pipeline.
Mathematically
literate; comfortable with developing new approaches.
Desirable
Experience
in creating in-engine cinematics.
Experience
working on shipped titles.
Unity,
CryEngine.
Python
Houdini/Maya
(esp sims, shader networks).
To apply, please send your showreel, CV and shot breakdown.
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