VANCOUVER Creature TD
Description
Job Description | Creature TDs are responsible for setting up and running flesh-surface, hair, cloth, rigid body simulations as well as able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.
- Set up and run proprietary cloth, hair, flesh surfaces and rigid body simulations.
- Hero-creature enveloping using a combination of commercial software packages and proprietary tools.
- Run flesh-volume simulations.
- Wrangle creature rigging issues for artists in other disciplines.
- Basic proficiency in another discipline: modeling, viewpaint, TD, or animation.
- Mentor entry level artists.
- Script utilities/tools/plug-ins in various software packages.
- Create dynamic simulations in packages such as Maya/XSI.
- Wrangle creature pipeline issues for artists in other disciplines.
- MOCAP data re-targeting in XSI/Maya.
- Act as wrangler for a creature and/or a specific technique used across multiple creatures.
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Requirements |
- Bachelor's degree or equivalent degree in Computer Science, Computer Visualization, or Computer Animation required.
- At least 3 years work experience required in 3D CGI for digital animation, visual effects or producing CG characters and creatures for visual media.
- Proficiency with Linux is required.
- Expertise with Maya and/or other high-end animation software is required.
- Experience with C++, MEL, Python, or other scripting languages is desirable.
- Feature Film experience required.
- Experience in corrective sculpting. Knowledge of anatomy and enveloping.
- A reel demonstrating artistic and technical ability is required for this role.
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