Lead Environment Artist
Description
BattleCry Studios is seeking a Lead Environment Artist to help create our newly announced title, BATTLECRY.
In this role, you will:
- Utilize an understanding of various architectural styles and systems in-game.
- Pay close attention to detail in the environments to ensure grounded, believable spaces.
- Help support narrative in environment design to support our games' fiction.
- Mentor and manage a team of talented environment artists onsite (as well as interface with outsourcing groups and vendors).
- Work with the art director and environment artists to maintain artistic style and quality in the environments, including asset creation, lighting, level build out, and skybox/env globals.
- Create efficient in-game models, UV’s and textures.
- Be accountable for deadlines.
You should have:
- 2+ years of experience leading an art team, preferably in a AAA games studio.
- Experience with multiplayer environment creation.
- Experience with environment production in the games industry.
- Experience in game engine environment setup (lighting, time of day, env globals such as fog/skyboxes, palette control, and post process effects).
- Understanding of modularity and environment systems used in fast, iterative and efficient production.
- Knowledge of how to reuse textures efficiently to build additional level assets.
- Understanding of the use modern materials and shaders.
- Strong skills in industry standard tools such as 3DS Max, Photoshop, ZBrush, and various support programs.
- Excellent problem solving skills, able to identify and resolve issues, and understanding of technical dependencies and engine limitations.
- Strong foundation in traditional arts.
- Understanding of art pipelines, workflows, environment scale, form, and composition.
- The ability to work well in a creative, collaborative environment and must have a passion for gaming.
- The ability to demonstrate a high amount of attention to artistic and technical detail.
It would be great if you also had:
- 5+ years’ experience and multiple shipped titles.
- Previous AAA game development.
- Strong previous work relationship between environment and level design.
This Job is no longer active!