Creature/Organic Modeler
Description
Modelers at ILM use artistic talent and inspiration to interprets the
creative vision of the Producer, Art Director and/or Lead Artist, to
create 3D environments, characters, vehicles and any other required
models.
Responsibilities:
- Responsible for creation of individual model assets,
refinement of existing assets and dressing/refinement of environments
creating and interpreting the requirements based on Director or
supervisor's input.
- Work closely with Producer, Lead
Artist, Art Director and other artists on the team to achieve creative
objectives, propose the designs and to identify potential problem areas
in designs. Work towards solutions that solve the problems while meeting
creative and production needs.
- Work closely with the
rigging and animation departments to create models that move and animate
so as to achieve the objectives of the production for artistic values,
quality and efficiency.
Requirements:- 2-3 Years modeling for game, film, feature animation or episodic TV animation.
- Excellent 3D modeling skills.
- Strong anatomy knowledge for both humans and creatures and good experience sculpting organic forms
- Has a solid understanding of posing and anatomy in motion and an excellent artistic eye
- . Good eye for detail and basic understanding of animation and rigging.
- Good technical knowledge and ability to troubleshoot problems.
- Ability
to Follow Director's or Coordinator's guidance, ensuring models created
reflect the creative vision, are accurate and effective for the
production needs.
- Ability to work well under tight deadlines while maintaining a professional attitude.
- Experienced user of Zbrush and Mudbox
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