Description
Sr. Technical Artist (Rigging)
Req.
Number: 39142
Location
Information: Orlando, FL
EA SPORTS is one of the leading sports entertainment
brands in the world, with top-selling videogame franchises, award-winning
interactive technology, fan programs and cross-platform digital experiences. EA
SPORTS creates connected experiences that ignite the emotion of sports through
industry-leading sports videogames, including Madden NFL football, FIFA
Soccer, NHL® hockey, NBA LIVE basketball, NCAA® Football, Tiger Woods PGA TOUR® golf, SSX,
and EA SPORTS UFC. For more
information about EA SPORTS, including news, video, blogs, forums and game
apps, please visit www.easports.com.
We are EA
And we make games – how cool is that? In fact, we
entertain millions of people across the globe with the most amazing and immersive
interactive software in the industry. But making games is hard work. That’s why
we employ the most creative, passionate people in the industry.
The Challenge
Ahead:
We’re looking for a Sr. Technical Artist who specializes
in developing complex character rigs, animation workflows and
tools. Rigging, skinning and controlling animation data flow would be your
primary responsibilities. You would be working with the game team animation
leads and central teams to ensure they are leveraging the highest quality
content with the tools and assets provided. Additionally you would be
responsible for maintaining and developing efficient pipelines for production.
You also need to be able to exercise a good eye for aesthetics allowing you to
contribute to critiques and ultimately our team success.
This is a role within EA’s central rigging group which is
responsible for the development and integration of rigging assets and workflows
across many EA titles. This is a leadership position and an opportunity
for helping EA define the next generation of realistic character and facial
animation rigs in games.
What a Sr.
Technical Artist - Rigger does at EA:
·
Design, create and test character complex
character rigs
·
Create and test animation tools, workflows, and
pipelines utilizing Python, C++, C#, Qt
·
Develop progressive techniques and process to
solve character and animation and deformation challenges
·
Proactive in problem identification and developing
and delivering solutions
·
Define and estimate tasks in a well-organized manner
·
Interact and collaborate with the key client
stakeholders (Art, Programming, Production, etc.)
The next great EA
Sr. Technical Artist - Rigger needs
·
7+ years of technical art/rigging/animation
experience with multiple shipped titles
·
Strong experience with Python, C# or C++ and
familiarity with the Maya API (MotionBuilder API experience a plus)
·
Expertise in rigging and skinning complex character
assets
·
An exceptional understanding of animation
principles and human anatomy
·
Experience with Motion capture and solving
·
Expert in standard industry tools including Maya
and MotionBuilder
·
Excellent problem solving skills. Candidate must
be able to quickly identify issues and resolve them.
·
Have a proactive work ethic, capable problem
solver who is not afraid of big challenges.
Job ID: 39142