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Electronic Arts - EA SPORTS

Orlando, Florida - United States
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Sr. Technical Artist (Rigging)

Description

Sr. Technical Artist (Rigging)

 

Req. Number: 39142

Location Information: Orlando, FL

 

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports videogames, including Madden NFL football, FIFA Soccer, NHL® hockey, NBA LIVE basketball, NCAA® Football, Tiger Woods PGA TOUR® golf, SSX, and EA SPORTS UFC. For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit www.easports.com.

 

We are EA

 

And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That’s why we employ the most creative, passionate people in the industry.

 

The Challenge Ahead:

 

We’re looking for a Sr. Technical Artist who specializes in developing complex character rigs, animation workflows and tools. Rigging, skinning and controlling animation data flow would be your primary responsibilities. You would be working with the game team animation leads and central teams to ensure they are leveraging the highest quality content with the tools and assets provided. Additionally you would be responsible for maintaining and developing efficient pipelines for production. You also need to be able to exercise a good eye for aesthetics allowing you to contribute to critiques and ultimately our team success.

 

This is a role within EA’s central rigging group which is responsible for the development and integration of rigging assets and workflows across many EA titles.  This is a leadership position and an opportunity for helping EA define the next generation of realistic character and facial animation rigs in games.

 

What a Sr. Technical Artist - Rigger does at EA:

·         Design, create and test character complex character rigs

·         Create and test animation tools, workflows, and pipelines utilizing Python, C++, C#, Qt

·         Develop progressive techniques and process to solve character and animation and deformation challenges

·         Proactive in problem identification and developing and delivering solutions

·         Define and estimate tasks in a well-organized manner

·         Interact and collaborate with the key client stakeholders (Art, Programming, Production, etc.)

 

The next great EA Sr. Technical Artist - Rigger needs

·         7+ years of technical art/rigging/animation experience with multiple shipped titles

·         Strong experience with Python, C# or C++ and familiarity with the Maya API (MotionBuilder API experience a plus)

·         Expertise in rigging and skinning complex character assets

·         An exceptional understanding of animation principles and human anatomy

·         Experience with Motion capture and solving

·         Expert in standard industry tools including Maya and MotionBuilder

·         Excellent problem solving skills. Candidate must be able to quickly identify issues and resolve them.

·         Have a proactive work ethic, capable problem solver who is not afraid of big challenges.

 

Job ID: 39142





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