Senior Gameplay Animator
Description
ABOUT BLACK TUSK:
Black Tusk Studios are a
Microsoft 1st party development studio located in downtown
Vancouver, Canada. We are the official home of the Gears of War franchise
and our objective is to forge the future of the IP and push the limits of
Microsoft’s entertainment platforms and devices. Our team is comprised of
deep creative and technical expertise from our industry’s top shooter and
action titles, working cohesively to delight our fan base and shatter
expectations of what is possible.
SENIOR GAMEPLAY
ANIMATOR:
We are seeking an experienced and highly motivated Senior Gameplay
Animator. In this position, you will be
expected to deliver high quality animation assets that meet or exceed the animation
quality bar for the project. You will
also be expected to provide support for pre-visualization animation when
required. You must have a passion for
games, preferably for the Gears of War franchise, and are expected to be up to
date on the latest and greatest FPS/TPS titles.
RESPONSIBILITIES:
Produce high quality animation assets which
adhere to the proper technical specifications.
Collaborate with Engineers, Technical Animators
and Rigging Directors to help define/refine animation tools, pipelines and
technical systems.
Collaborate with Designers and Technical
Animators to prove out gameplay and design the appropriate locomotion sets.
Hands on development of pre-visualization
animation.
Collaborate effectively with the Gameplay
Animation team.
Help teams with gameplay animation problem
solving through continuous feedback and education.
Share your knowledge and experience to help
mentor and train junior Animators.
REQUIREMENTS:
7+ years of experience creating high-quality,
in-game Animation assets, preferably on a highly rated Shooter or Action title.
Experienced in key frame and motion capture
animation.
Technical understanding of animation tools,
pipelines and technical systems is a must.
Experience working with locomotion tree’s and
state-flow animation systems.
Experience using MotionBuilder an asset and with
one or more of the following 3D applications:
Maya (preferred), Max or Softimage.
Self-motivated, creative problem solver, team
builder, subject matter expert.
Rigging experience is a plus.
This Job is no longer active!