Senior Environment Artist
Description
Phosphor Games Studio is currently seeking a
talented and experienced 3D Environment Artist to work on unique and exciting
upcoming titles. Applicants should be highly skilled in level construction and
building of realistic models of architecture, terrain, and props for a state of
the art, console real-time engine. Applicants must have experience in working
within the technical design parameters of a game engine, the ability to work
from concepts, and collaborate with the environment team to create visually
stunning results leading to AAA titles.
Job Description:
- Act as
the “glue” between art director, concept artists, designers, other artists
and outsourcers
- Work closely with Art Director and team leads to
ensure highest quality of environment artwork
- Act as a mentor to less experienced artists
- Be capable of creating all aspects of 3D game
environments This includes modeling, texturing and lighting, of terrain, interior
and exterior architecture, world objects and collision
Responsibilities:
- Construct and lay out 3D environments based on level designer
blockouts and concept art to a high degree of finished quality
- Must work “smart” – develop a set of components for a level that perform
within memory and can be reused in clever ways to keep the game experience
fresh
- Manage technical aspects of environments, including high-res source
geometry, shader creation, damage states, and collision
- Work with the production staff to schedule and track environment
art efforts
- Ability to work in a variety of artistic styles and game genres
- Meet project deadlines / milestones as agreed to in planning
sessions
- Assist team in environment outsource initiatives
Qualifications:
- Expert
knowledge in overall scene composition, set dressing, lighting and
atmosphere
- Ability to model, texture, and light 3D Environments to a HIGH
level of quality
- Minimum of 5 years experience with at least one shipped title for
Xbox 360, Playstation 3 and/or PC
- Exemplary communication, organizational, and problem solving skills
- Receptive to working in collaboration with game team
- Strong technical aptitude related to 3D modeling tools and game
engine technologies.
- Ability to create an efficient and streamlined pipeline that other environment
artists can follow
- Work and direct in a wide range of artistic styles, maintaining the
appropriate style over the course of the project
- Strong comprehension of architecture and landscapes
- Fluent knowledge of Maya or 3ds Max, ZBrush/Mudbox, and Photoshop
(Maya preferred)
- Experience with animated environment effects and real-time shaders
is a plus
- Excellent lighting skills
- Genuine enthusiasm and interest in video games
- Experience with Unreal Engine 4 preferred
Sample Work Required:
- Samples of 3D environmental work, (online format)
- Samples of texture work, raw textures and examples of texture
application
- If portfolio does not contain certain specific kinds of work,
applicant may be asked to create one or more samples based on provided
guidelines and specifications
Check out Phosphor’s Art site:
http://www.artofphosphorgames.com/
This Job is no longer active!