Technical Artist
Description
ABOUT BLACK TUSK:
Black Tusk Studios are a
Microsoft 1st party development studio located in downtown
Vancouver, Canada. We are the official home of the Gears of War franchise
and our objective is to forge the future of the IP and push the limits of
Microsoft’s entertainment platforms and devices. Our team is comprised of
deep creative and technical expertise from our industry’s top shooter and
action titles, working cohesively to delight our fan base and shatter
expectations of what is possible.
TECHNICAL ARTIST
The Technical Artist is responsible for
building a content creation pipeline with a focus on speed and simplicity. While your primary client group will be Artists,
you are expected to collaborate closely with Engineers and ensure a successful
working relationship across both groups.
You should also be comfortable training artists in various aspects of
the pipeline.
RESPONSIBILITIES:
Design and
implement simple, fast, elegant data driven content creation pipelines.
Support both
art and engineering.
Implement/maintain
game wide pipelines collaborating with engineering on implementation.
Supports
artists by trouble shooting artwork, fixing work or pipeline bugs.
Render farm
setup and support.
Works with
pipeline and rendering programmers to implement systems.
Support the
outsourcing workflows and pipeline.
Create tools
and scripts to assist the artists in their workflow.
REQUIREMENTS:
Must have 5-7+ years of experience in video
games, film/television or equivalent. At
least 3+ years as a Technical Artist.
Proven track
record of continuously improving content pipelines.
Understanding
of data driven art content pipelines.
Understanding
of lighting and shading.
Maya
scripting experience. Python preferred.
Experience
with Unreal Engine or equivalent is a huge plus.
Experience
creating environment art a plus.
Experience
using Maya a plus.
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