Technical Artist
Description
Blizzard Entertainment is looking for a technical artist to work on the newest installment of our award-winning real-time strategy (RTS) game, StarCraft II and the all new action game Heroes of the Storm. The focus will be on bringing our game characters and models to a finished state from both a technical and performance perspective. Responsibilities include rigging, performance optimizations, and general bug-fixing of in-game assets. The ideal candidate has thorough knowledge of 3ds Max with an interest in, and technical understanding of, optimizing 3D models, animations, and shaders.
Requirements
- Knowledge of rigging in 3D content creation software, such as 3ds Max, Maya, or XSI
- Strong technical background and a positive attitude
- Detail-oriented and efficient
- High self-motivation and initiative
- Able to communicate and coordinate between internal teams
- A desire for helping others and to improve art content pipeline
Pluses
- Working knowledge of 3ds Max
- Understanding of GPU shaders
- Knowledge of MaxScript or Python
- Modeling and animation skills in 3D content creation software
- Documentation writing for art pipeline
- Previous game production experience
- Knowledge of the StarCraft game series
Required Application Materials
- Resume
- Cover Letter which should include:
- Why you are interested in working at Blizzard
- What games you are currently playing
**Only submittals with Cover Letters will be considered
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.
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