Software Engineer, Graphics - Unannounced Title
Description
Blizzard Entertainment is
seeking an experienced graphics and engine programmer to focus on
render pipeline development as well as general engine code. This
position will be called upon to work on multiple aspects of engine
development but primarily involves working with artists, game
programmers, and fellow engine programmers to develop and refine
rendering systems that contribute to the creation of Blizzard
Entertainment's next industry-changing game experience. The ideal
candidate will have a passion for attention to detail yet keep a broad
interest in diverse areas of engine development and will keep a critical
eye for what needs to be improved on a broad level: visuals, iteration
times, code quality, engine performance, and reliability.
This is a full-time position at our office in Irvine, California.
Requirements
- Strong C++ and object-oriented design skills
- A minimum of 3 years’ experience on at least one shipped title
- Strong passion for graphics programming and algorithms / mathematics (linear algebra, trigonometry)
- Familiar with state-of-the-art rendering techniques, shader development and graphics hardware and API’s
- Self-motivated and a strong teammate willing to pitch in on many areas of development
- Passion for playing video games and writing engine code
Pluses
- Experience with multi-threaded programming
- Experience with particle / effects systems
- Experience with Maya and its SDK
- A degree in computer science, related field, or equivalent experience
Required Application Materials
- Resume
- Cover Letter which should include:
- Why you are interested in working at Blizzard
- What games you are currently playing
**Only submittals with Cover Letters will be considered.
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.
This Job is no longer active!