Cloth/Hair TD - Feature Animation - Montreal
Description
The main focus of the position
will be to set up and run hair, fur and cloth simulations for use in stylized
feature animated films. Responsibilities will include research and development
of cloth set ups and creating believable cloth simulations for both moving
characters and inanimate objects within assigned shot work. You will also be required to create general
show related effects.
MAIN
DUTIES & RESPONSIBILITIES:
- Generate
cloth effects and general show related effects as required, nCloth, Syflex, particles,
fluids or rigid body dynamics simulations in Houdini and/or Maya. Develop new
tools for productions as required.
- Work with the senior FX TDs,
supervisors, lighters and compositors to ensure a high quality final look.
- Work
with your immediate team and with the seniors, supervisors and producers on a
show to meet deadlines for delivery.
SKILLS
REQUIRED (brackets are non-essential but preferred):
- Software: Good previous experience in generating
effects using Maya, Shave and Haircut and/or Houdini
- Production experience with
nCloth, Syflex or similar quality cloth solver and in creating other effects
such as fire, smoke, fluids, destruction.
- Thorough understanding of
simulation techniques and technologies relating to effects
- Basic understanding of rigging,
modelling and geometry deformers
- Ability to work well in a team
and solve shot specific issues independently.
- Operating Systems: Linux,
(Windows)
- Working knowledge of Renderman,
Vray and/or Arnold
- Languages: MEL, VEX, Python,
basic cshell scripting, (Renderman shading language, Perl, C++)
- (Previous film industry
experience)
This Job is no longer active!