Senior 3D Generalist
Description
The 3D Generalist demonstrates a strong base of knowledge in 3D
Computer Generated Imagery Creation. Successful candidates will display a
high degree of proficiency in some and a varied skill level across most
of the areas of model, texture, shading/look development, basic hard
surface animation and FX simulation as well as the ability to composite
their own work. The 3D Generalist will work both individually and within
a team, with tasks ranging from completing everything on a small number
of shots to working on specific tasks within a larger body of work.
Senior
3D Generalists will also demonstrate the ability to break down complex
VFX shot work into achievable workflows using a variety of off-the-shelf
plug-ins and scripts. As such, a strong technical background with the
ability to modify and/or create scripts to develop workflows is key to
their success.
Successful candidates can model, texture, shade,
light, look development and composite CG images or shots, however
candidates will be considered if they demonstrate themselves to be
exceptional in only one area, as long as they have some experience in
all others and are willing to learn.
- Lead creation of outstanding artwork within a shot, using various software programs
- Participates as a team member in determining various aesthetic solutions
- Uses artistic and technical skills to work on all aspects of CG images or shots
- May train, mentor or supervise the work of entry, mid and mid-high
level generalist artists at the discretion of the Department Supervisor
- Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work
- Source suitable reference materials for required assets
- Attend dailies and participate in creative problem solving
Requirements
Education / Experience: - Degree or 5-8 years relevant experience
(professional OR amateur) in one or more of the following fields:
Computer Graphics, Fine Arts, Design or Photography Required
Skills / Competencies:- Proven ability in one or more CG techniques, including modeling,
texturing, shading, lighting, look development, or compositing
OR
- Proven artistic ability in a non-CG field (impressive portfolio of
figure drawing, landscape, animals, painting, composition, perspective,
etc.)
- High level of problem solving or creative thinking skills
Preferred Skills / Competencies:
Technical Skills:
- Fluent in Photoshop
- Fluent in 3dsmax, Maya or similar
- Fluent in Vray or MRay or similar ray trace renderer
- Comparable software experience considered
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