Senior Texture Painter (Creatures)
Description
SENIOR TEXTURE PAINTER (CREATURE/CHARACTER) – Image Engine, Vancouver, BC
Contract: starting early September, 2014
Are you interested in working for a growing, independent, award
winning studio? This opportunity involves working in a strong, R&D
supported pipeline, a friendly and collaborative environment, and with a
group of passionate artists all working towards realizing the
Director’s dream.
HERE’S WHAT YOU’LL DO:
- Create and maintain photo-realistic textures
- Work within the defined pipeline
- Produce the highest quaility work possible within a given amount of time
- Mentor and help train Jr modelers
- Work closely with the other departments in the Asset team
- Promote interdepartmental collaboration
- Help establish suitable working techniques with other members of the texture team
- Participate in meetings and asset reviews
- Report to Asset Supervisor/Texture lead
THIS IS WHAT WE REQUIRE:
- 4+ years progressive experience creating high quality textures for visual effects for film
- Thorough understanding of traditional art skills (colour, proportion, scale, composition, design)
- Strong understanding of how texture maps work in a lighting/shading paradigm
- Proficiency in Mari, Photoshop, UVlayout, and Maya
- Ability to learn quickly and assimilate new information
- Attention to detail required
- Ability to work effectively with a diverse collection of individuals
- Ability to balance quick turnaround with achieving a high degree of aesthetic quality
- Able to take direction positively, working well within a team, and thriving under pressure of tight production deadlines
- Must possess excellent communication and problem-solving skills
- Look development experience and proficiency in LINUX/UNIX desirable
HERE’S HOW TO APPLY:
If this role is for you, apply and send a link to your reel with a breakdown.
This Job is no longer active!