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DNEG

London - United Kingdom
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Lighting TD

Description

Founded in 1998 with a team of just 30, award-winning Double Negative (Dneg) has grown to become one of the industry's success stories and is now one of the world’s largest providers of visual effects for Film (operating from locations in both London and Singapore with a third facility opening this year in Vancouver). Dneg collaborates with film makers from the first stages of projects; producing ideas and concept imagery and developing previs and vfx production plans, whilst their VFX R&D team create the tools for Dneg artists to produce ground breaking digital environments, creatures, digital characters and effects from the real (water, smoke and fire) to the magical.

They have received awards recognition from the Visual Effects Society (Inception and Sherlock Holmes), BAFTA (Inception and Harry Potter and the Deathly Hallows Part 2) and the Academy Awards (Inception).

Most recent works include Man of Steel, Rush, Captain Phillips, The World's End, The Hunger Games: Catching Fire, Thor: The Dark World, Transcendence and Godzilla. Shows currently in production include Interstellar, Ex Machina, In The Heart of the Sea, Avengers: Age of Ultron, Book of Exodus, Hercules, Hunger Games: Mockingjay, Terminator: Genesis, Insurgent, Grimsby, Ant-Man and Batman vs Superman: Dawn of Justice.


Key Purpose of the Job

Lighting artists ensure there is consistency in lighting, colour balance and mood between the various elements of a shot or scene.

Needs To Do

  • Create lighting set ups and/or work with current set ups
  • Create efficient rendering setups to optimise farm usage
  • Scrutinise the colours and directions of all light sources in the real-world scene and replicate them in CG
  • Stay on schedule and meet deadlines whilst maintaining the highest level of standard

Needs To Know

  • Proven experience in shot look development
  • Good understanding of colour space
  • Knowledge of lighting techniques
  • Familiarity with pipeline issues and problem solving
  • Knowledge of other disciplines within VFX, including modelling and UV mapping, texturing, camera tracking is desirable
  • Extensive experience in Maya
  • Extensive knowledge of rendering packages e.g. Renderman/ Mental Ray
  • Knowledge of Python and/or Mel Scripting is desirable
  • Strong understanding of linux/ unix based operating systems
  • At least 3 years experience in feature films. Experience in other areas of visual effects (TV, Games) will also be taken into account

Needs To Be

  • Good communication and organisational skills
  • Creative problem solver and good attention to detail
  • Able to work well under pressure and meet deadlines, whilst maintaining high quality results
  • Able to work as part of a team as well as alone
  • Able to work with little supervision
  • Flexible and adaptable

If you are interested in applying for this role with your CV, covering letter, showreel and breakdown.




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