Founded in
1998 with a team of just 30, award-winning Double Negative (Dneg) has grown to
become one of the industry's success stories and is now one of the world’s
largest providers of visual effects for Film (operating from locations in both
London and Singapore with a third facility opening this year in Vancouver).
Dneg collaborates with film makers from the first stages of projects; producing
ideas and concept imagery and developing previs and vfx production plans,
whilst their VFX R&D team create the tools for Dneg artists to produce
ground breaking digital environments, creatures, digital characters and effects
from the real (water, smoke and fire) to the magical.
They have
received awards recognition from the Visual Effects Society (Inception and
Sherlock Holmes), BAFTA (Inception and Harry Potter and the Deathly Hallows
Part 2) and the Academy Awards (Inception).
Most recent
works include Man of Steel, Rush, Captain Phillips, The World's End, The Hunger
Games: Catching Fire, Thor: The Dark World, Transcendence and Godzilla. Shows
currently in production include Interstellar, Ex Machina, In The Heart of the
Sea, Avengers: Age of Ultron, Book of Exodus, Hercules, Hunger Games:
Mockingjay, Terminator: Genesis, Insurgent, Grimsby, Ant-Man and Batman vs
Superman: Dawn of Justice.
Key Purpose of the Job
FX Technical Directors gather a variety of 3D assets produced by
our Build, Layout and Animation departments and use off the shelf
software – primarily Houdini but also Maya - and custom pipeline tools
to create particle, rigid body, fluid, cloth, fur and hair simulations.
Needs To Do
- Use an array of commercial and proprietary software tools to
produce photorealistic simulations of real-world phenomena while
developing innovative solutions to complex problems
- Create bespoke effects setups to fulfil client briefs
- Produce test and often final renders of FX elements for a shot
- Create working test composites for review by the supervision team
- Work in partnership with lighters &compositors to ensure shots are delivered to the very highest standard
- Stay on schedule and meet deadlines whilst maintaining the highest quality of work
Needs To Know
- Proven experience in producing effects such as smoke, fire,
clouds, water, steam and explosions, plus experience with particle and
voxel based rendering
- An eye for details, good sense of timing, and thorough
understanding of techniques and technologies relating to physical
simulation in computer graphics
- Experience in live action FX work preferred
- Extensive knowledge of Houdini and/or Maya (Python, Hscript or Mel knowledge a plus)
- Familiarity with pipeline issues and problem solving
- A good general TD background is desirable
- Familiarity with at least one node based compositing application
(Nuke preferred), and a solid understanding of the compositing process.
- Strong understanding of linux/ unix based operating systems
- At least 3 years experience in feature films. Experience in other
areas of visual effects (TV, Games) will also be taken into account.
Needs To Be
- Good communication and organisational skills
- Creative problem solver and good attention to detail
- Ability to work well under pressure and meet deadlines, whilst maintaining high quality results
- Ability to work as part of a team as well as alone
- Ability to work with little supervision
- Flexibility and adaptability
Measures of Performance
- Delivery of required content, on time
- Continuous improvement
If you are interested in applying for this role, please send with your CV, covering letter, showreel and breakdown.