Graphics Research Engineer - 17632711
Description
Changing the world is all in a day's work at Apple. If you love innovation, here's your chance to make a career of it. You'll work hard. But the job comes with more than a few perks.
The Platform Architecture Graphics group is looking for a talented engineer with strong skills in 3D graphics.
Description:
As part of the team, a successful candidate will participate in hardware performance analysis, graphics algorithm research and optimization
Drive development of improved graphics performance metrics to assist in evaluating the performance of hardware vendors
Analyze workloads and develop new algorithms and techniques to drive improvements for end-user experience
Prototyping new software/hardware algorithms and features
Key Qualifications:
•At least 3 years of experience writing graphics software applications or prototypes for graphics processors
•Experience in writing shader code (GLSL / HLSL / OpenCL / CUDA)
•At least 3 years of experience working with C and/or C++ is essential
•Experience with large projects using source control such as Perforce is a plus
Education:
BS/MS degree in Computer Science, Computer Engineering or related field.
Apple is an Equal Employment Opportunity Employer that is committed to inclusion and diversity. We also take affirmative action to offer employment and advancement opportunities to all applicants, including minorities, women, protected veterans, and individuals with disabilities.
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