Environment Artist - Unannounced Game Title
Description
As an environment artist on Blizzard’s next
groundbreaking game, you’ll inject character into environments by creating art
that brings them to life in a way that is both detail oriented and consistent
with the handcrafted art styles that our games are known for.
Knowledge of Blizzard’s unique shape language and liberal
use of color will allow you to work collaboratively with a team of highly
skilled artists and designers to breathe life into the world. Your
broader experience with game development and building well designed levels will
help you work collaboratively with level designers to ensure that you are
always putting gameplay first when it comes to developing strong, fun areas to
play in.
In short, you’ll be part of a close-knit, collaborative
community of artists, engineers, and designers whose sole goal is to make a
truly immersive game experience.
So, what will be your responsibilities in this role?
- Using concept art inspiration to create game assets that
make our environments come alive.
- Using next-gen materials and pipelines to forge assets
for use in the game engine.
- Iterate on game assets with production artists via
prototyping and group critiques.
Oh, you can do that in your sleep, you say? What
are the requirements, you ask?
- A minimum of 1 years’ experience in game development as
an artist specializing in hard surface, props, or organic modeling using Maya,
Photoshop, or 3DS Max
- Exceptional understanding of next generation asset
creation pipelines and tools
- An exceptional understanding of form, shape, structure,
and silhouette in regard to modeling
- Superior eye for light, shade, color, and detail in
creating texture maps
- Self-motivation, good communication skills, and a great
team-player attitude
- Able to work collaboratively within a multi-disciplinary
art team to help bring environments to life within the vision of the game
design
- Proven problem-solving / prototyping ability
- Able to effectively collaborate with game designers and
programmers
- Understanding of the visual style of Blizzard games and a
passion to push it to the next level
- Have shipped AAA PC or console titles as an environment
artist
- A passion for video games
What else could push you over the edge and make you the
perfect candidate?
- Experience in creating visual designs that support
gameplay oriented goals
- Skill in one or more related disciplines – illustration,
animation, visual effects, or technical art
- Experience in working with outsource art studios and
other external vendors
- Experience and a passion for stylized, handcrafted art
style
- Generalist environment art abilities – Eg: experience with
lighting, organics, architecture, animation
- Good technical chops and the ability to quickly master
new pipelines and tools
Submission / Portfolio requirements
- Cover Letter is required
- Portfolio, and / or reel demonstrating relevant artistic
skills required
- Only online artwork submissions will be accepted (e.g.
website, blog or online album)
- Must be willing to complete an art test if requested to
do so
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.
This Job is no longer active!