3D Weapons Artist - Overwatch
Description
Weapons in gaming are a tricky thing to get right. A
constant companion, we grow attached to our instruments of combat, and
rightfully so. However, no matter how fantastic the design or how big the
‘BOOM’ is, it’s the details which truly define a weapon’s character and bring
it to life. The way the light catches
every nick and battle scar on a well-worn assault rifle or the mysterious,
intricate engraving on an ancient sword pommel, each subtle nuance helps to create
a truly rich and inviting world.
As a weapon artist you will lovingly hand craft each
little detail found in the weapons and equipment for Blizzard’s next epic game
title.
Your passion as an artist and a gamer will propel you
into the thick of development. Exceptional understanding of hard surface
modeling, lighting, form, and color will allow you to work side-by-side with
concept and character artists to outfit amazing creations with even more
phenomenal war gear. Your experience as a gamer will come in handy as you jam
on new game-play concepts with designers, ensuring your badass implements of
destruction play as good as they look.
In short, you’ll be part of a close-knit, collaborative
community of artists, engineers and designers whose sole goal is to make a
truly immersive game experience.
If you’re ready to tackle the challenge of helping
realize the next epic Blizzard title, we want to hear from you!
Responsibilities
- Create both high resolution 3D sculpts and final low
polygon game assets.
- Couple hand painted textures and next-gen materials for
use in game engine.
- Iterate on game assets with production artists via
prototyping and group critiques.
Requirements
- Minimum of 3 years’ experience in game development as an
artist specializing in weapons, mechanical or vehicle modeling using Maya,
Photoshop, Zbrush, or Mudbox
- Exceptional understanding of next generation asset
creation pipelines and tools
- Expertise in hard surface modeling techniques for use in
creating complex mechanical objects such as weapons and vehicles
- Superior eye for light, shade, color, and detail in
creating texture maps
- Self-motivation, good communication skills, and a great
team-player attitude
- Able to work creatively as part of a large or small group
- Proven problem-solving / prototyping ability
- Able to effectively collaborate with game designers and
programmers
- Understanding of the visual style of Blizzard games and a
passion to push it to the next level
- A passion for video games
Pluses
- Have shipped an AAA PC or console title as a 3D artist
specializing in equipment, weapons or vehicles
- Experience in creating visual designs that support
gameplay oriented goals
- Skill in one or more related disciplines – illustration,
animation, visual effects, or technical art
Submission / Portfolio requirements
- Cover Letter is required
- Portfolio, and / or reel demonstrating relevant artistic
skills required
- Only online artwork submissions will be accepted (e.g.
website, blog or online album).
- Must be willing to complete an art test if requested to
do so
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.
This Job is no longer active!