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Industrial Light & Magic

London - United Kingdom
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ILM UK 3D Generalist Artist

Description

The 3d Generalist demonstrates a strong base of knowledge in 3d Computer Generated Imagery Creation. Successful candidates will display a high degree of proficiency in some and a varied skill level across most of the areas of model, texture, shading/look development, basic hard surface animation and FX simulation as well as the ability to composite their own work. The 3D Generalist will work both individually and within a team, with tasks ranging from completing everything on a small number of shots to working on specific tasks within a larger body of work.

Successful candidates can model, texture, shade, light, look development and composite CG images or shots, however candidates will be considered if they demonstrate themselves to be exceptional in only one area, as long as they have some experience in all others and are willing to learn.

  • Uses artistic and technical skills to work on all aspects of CG images or shots.
  • Creates high quality computer graphics within a shot using a variety of software programs, and working under the general supervision of Senior Level Artists and Digimatte Supervisors.
  • Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis.
  • Expected to mentor Apprentice and Jr. Artists and must be able to assist them with their shots.
  • Work to meet defined milestones within a timeline.
  • Source suitable reference materials for required assets.
  • Attend dailies and participate in creative problem solving.

Education / Experience:

- Degree or 3-5 years relevant experience (professional OR amateur) in one or more of the following fields: Computer Graphics, Fine Arts, Design or Photography


Required Skills / Competencies:
- Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing
OR
- Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)
- High level of problem solving or creative thinking skills

Technical Skills:
- Fluent in Photoshop
- Fluent in 3dsmax, Maya or similar
- Fluent in Vray or MRay or similar ray trace renderer
- Comparable software experience considered

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