3D Generalist
Description
Generalists are responsible for creating photo-real environment
scenes and landscapes that integrate seamlessly with plate photography.
Successful candidates display a high proficiency in some and a varied
skill level across the areas of model, texture, shading, look
development, basic hard surface animation and the ability to composite
their own work. Candidates that demonstrate themselves to be exceptional
in only one area will still be considered as long as they have some
experience in all others and are willing to learn.
Generalists
work both individually and within a large team environment, with tasks
ranging from completing everything on a small number of shots to working
on specific tasks within a larger body of work.
Senior
3D Generalists will also demonstrate the ability to break down complex
VFX shot work into achievable workflows using a variety of off-the-shelf
plug-ins and scripts. As such, a strong technical background with the
ability to modify and/or create scripts to develop workflows is key to
their success.
Education / Experience
- Degree and/or 5-8 relevant experience in a VFX environment either in commercials, TV or features
- Previous experience in creating digital environments for feature films is strongly preferred
Required Skills / Duties + Responsibilities- Proven
artistic ability across multiple CG disciplines including modeling,
texturing, lighting, shading / look development, or compositing.
- Strong communicator that requires minimal guidance in the execution of VFX Tasks.
- Lead creation of outstanding artwork within a shot, using various software programs
- Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work
- May
train, mentor or supervise the work of entry, mid and mid-high level
generalist artists at the discretion of the Department Supervisor
- Attend dailies and participate in creative problem solving
Technical Skills- Fluent in Photoshop
- Fluent in 3dsmax, Maya or similar
- Fluent in Vray, Mray or similar ray trace renderer
- Knowledge of maxscript and/or python
- Comparable software experience also considered
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