Motion Graphics Artist - Cinematics
Description
The video and
post-production team within the Cinematics department is focused on
creating industry-leading video content to support all of Blizzard's
titles and is looking for a motion graphics artist to be dedicated to
Heroes of the Storm and Starcraft II. This person must have strong title
design and After Effects experience, outstanding communication skills,
and be highly organized. He / She must be able to thrive in a
fast-paced environment, handling multiple projects with tight deadlines,
while acting as a calming influence to help the team stay on target.
This person will be
responsible for using existing art assets to create inspired motion
effects, simple animations, transition effects, and animated
lower-thirds and logo bumpers. This person will be working closely with a
small team; a video editor, a producer, and capture artists to develop
and execute a high volume of exciting new content. This person may also
be providing on-air graphics content for live web broadcasts and
live-to-tape web shows, working with our live broadcast team to raise
the industry quality bar.
He / she must be able to
operate with varying degrees of supervision, taking ownership when
needed while remaining flexible to collaboration and iteration. They
must also be able to organize and optimize comps to streamline render
times, generate necessary types of footage for editorial, interpret and
execute notes with minimal follow up, all while maintaining strong
communication with the rest of the larger video and post-production
team.
Requirements
- A minimum of 5 years’ professional motion graphics experience in a
film, animation, television, or videogame cinematics environment
- Mastery of Adobe After Effects, as well as other Adobe Creative Suite software and applicable plug-ins
- Excellent sense of timing and camera composition
- Critical eye for color, art, and animation
- Able to iterate quickly and openly
- Knowledge of current industry-standard post-production workflows and organization
- Able to learn quickly and adapt to new technologies and different work methodologies
- Highly self-motivated with excellent communication skills
- Able to work well under tight deadlines and quick project turnover
- Able to work closely with multiple directors, producers, editors and other team members
- Able to troubleshoot and solve problems independently
Pluses
- Knowledge of and passion for Blizzard’s game worlds and the stories told within them
- Knowledge of professional 3D packages such as Maya or 3D Max
- Knowledge of additional compositing software packages such as Nuke
- Experience with Color Correction software packages and color standards
- Able to draw rough storyboards
Required Application Materials
- Resume
- Cover Letter which should include:
- Why you are interested in working at Blizzard
This Job is no longer active!