Level Designer
Description
Gobo was founded as a boutique
developer with the premise to GO Beyond Ordinary. So far we have been lucky
enough to work with some amazing development teams and help augment their teams
with our hugely talented people here at Gobo. We've been trusted with
responsibility for full development of headline features by our partners -
we're proud that our partners can see and trust our total devotion to quality
and excellence.
Recently Gobo has supported Avalanche Software,
based in Salt Lake City USA, on Disney Infinity - a major new
toy-and-video-game hybrid platform from Disney Interactive which launched in
August 2013. We were responsible for the Pirates of the Caribbean play set
which is one of the three launch playsets for the platform - a major, headline,
front-of-box feature.
We’re now looking for an experienced level
designer, ideally who has lots of experience working on commercially successful
character action games.
Responsibilities:
- You
will be responsible for finding the fun while injecting personality and
character into our games
- Prototype
game play concepts via scripting, modeling, among other tricks of the trade
- Employ
modeling techniques in blocking out environments with level progression and the
overall game experience in mind
- Inject
creativity into base game play ideas through inspired presentation and delivery
of objectives
- Work
in close collaboration with Environmental Artists and Game Designers to secure
the best possible experience in play
- Extend
collaboration to all facets of game development including but not limited to
FX, Audio and Animation teams
- Assist
in the continued improvement of production pipeline and workflows within the
department
- Iterate
on the game play experience to fine-tune the experience for maximum effect in
quality and optimum performance and ultimately ship an incredible product
- As a game-maker, be a problem solver and
bring solutions to the team
- Maintain a strong knowledge of trending
production techniques and the capabilities/limitations of these techniques as
they relate to project objectives
- Willingly share your expertise with
peers and expect the same in return
Qualifications, skills and experience required:
- 3+ years of experience on previous video game development
teams
- Experience with
scripting tools akin to Kismet, Unreal Editor, Lua
- Effective aptitude in
basic, programming principles
- Firm technical
aptitude relative to game engine technologies
- Expertise in design
concepts
- Receptive to direction
and ability to perform well within a collaborative team environment
- Enthusiastic
gamer with an understanding of effective game design principles
This Job is no longer active!