Gameplay Programmer
Description
Gobo was founded as a boutique developer with the
premise to GO Beyond Ordinary. So far we have been lucky enough to work with
some amazing development teams and help augment their teams with our hugely
talented people here at Gobo. We've been trusted with responsibility for full
development of headline features by our partners - we're proud that our
partners can see and trust our total devotion to quality and excellence.
Recently Gobo has supported Avalanche Software,
based in Salt Lake City USA, on Disney Infinity - a major new
toy-and-video-game hybrid platform from Disney Interactive which launched in
August 2013. We were responsible for the Pirates of the Caribbean play set
which is one of the three launch playsets for the platform - a major, headline,
front-of-box feature.
We’re now looking for an experienced console
gameplay programmer, who will have experience at a senior / lead level.
If you're currently focused on AI, animation or physics we would
encourage you to apply.
Responsibilities:
- Develop
and implement new gameplay code, including features such as strategy,
mechanics, logic, AI etc.
- Work
closely with the design team to collaborate on new gameplay ideas
- Optimise
code and data for memory useage
- Collaborate
productively, communicating ideas and issues clearly across disciplines
- Meet
game design and technical requirements
- Effectively
mentor junior members of the team
Requirements:
- Strong
C++ programming experience
- At
least one published console title
- An
avid gamer
- Abiity
to quickly familiarise yourself wth an existing codebase
- Good
verbal and written communication skills
- Self-motivated,
organised and excellent problem solving skills
- Ability
to prototype as well as produce final code
- Strong
interest in game design, game mechanics and gameplay.
This Job is no longer active!