3D Character Artist - World of Warcraft
Description
Blizzard
Entertainment is looking for an exceptionally skilled 3D character
artist to join the World of Warcraft team. The ideal candidate has
experience modeling and texturing a diverse visual range of characters
and creatures. A solid grasp of form, structure, color, and light for
both 2D and 3D art assets is essential. The character artist must be
skilled in another form of art production as well -- illustration,
modeling, texturing, animation, concept drawing -- and be well-versed in
related tools --3ds Max, Photoshop, etc. The ideal candidate also works
well in an environment with peers who are passionate about making great
games.
This is a staff position at our Irvine, CA studio.
Requirements
- A minimum 3 years’ experience in game development modeling and
texturing characters using 3ds Max and Photoshop (or equivalent 3D and
2D programs).
- An exceptional understanding of human and creature anatomy and a
keen eye towards form, shape, structure, and silhouette in regards to
modeling.
- Superior eye for light, shade, color and detail in creating texture maps.
- Self-motivation, good communication skills, and a great team-player attitude.
- Skill in one or more of the related creation tasks - illustration, modeling, texturing, animation, concept drawing.
Pluses
- Have shipped AAA PC or console titles as a 3D character artist
- Strong foundation in the traditional arts, including but not limited to figure drawing and illustration
- A passion for developing online games
- Understanding of the visual style of World of Warcraft and a passion to push it to the next level
Submission / Portfolio requirements
- Resume
- Cover letter
- Portfolio, and / or reel demonstrating relevant artistic skills required
- Only online artwork submissions will be accepted (e.g. website, blog or online album)
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.
This Job is no longer active!