Description
Gobo was founded as a boutique developer
with the premise to GO Beyond Ordinary. So far we have been lucky enough to
work with some amazing development teams and help augment their teams with our
hugely talented people here at Gobo. We've been trusted with responsibility for
full development of headline features by our partners - we're proud that our
partners can see and trust our total devotion to quality and excellence.
Recently Gobo has supported Avalanche Software,
based in Salt Lake City USA, on Disney Infinity - a major new
toy-and-video-game hybrid platform from Disney Interactive which launched in
August 2013. We were responsible for the Pirates of the Caribbean play set
which is one of the three launch playsets for the platform - a major, headline,
front-of-box feature.
We’re now looking for a Gameplay Animator
to join the team.
Responsibilities:
·
Build
advanced level and character rigs to handle locomotion and set piece events
·
Layout and
implement cinematic camera sequences for both action and storytelling purposes
·
Make a
significant and direct contribution to the creation of AAA characters and world
animation
·
Work with
programmers and designers on defining gameplay metrics and parameters
·
Proactively
assist in defining animation pipelines and best practices against industry
benchmarks
·
Demonstrate,
communicate and exemplify clear expectations for quality
·
Communicate
ideas through development of pre-visualisation
·
Create
world-class character locomotion, combat and performance based animation
·
Create
in-game set piece VFX sequences
·
Problem
solving of technical production issues
Skills / Experience required:
·
Ideally a
First in Fine Art, Computer Animation, Digital Media Design or relevant degree
·
Proven
ability to work on AAA character action games with a stylized aesthetic
·
A world
class animation reel that demonstrates a breadth of ability and traditional
drawing skills
·
Knowledge
of animation principals and ability to produce high quality animation
·
Exceptional
generalist knowledge of Maya, Rigging, Mel, Python, Ridged Body Dynamics etc
·
Strong
written / verbal communication skills