Description
CRITERION GAMES – SENIOR
TECHNICAL ARTIST
Criterion is a multi-award winning developer, best known for the hit Burnout
series and is amongst the best game studios in the world with a world class
team of game makers at its heart.
Most recently,
Criterion were responsible for Need For Speed Most Wanted. The Need For Speed
series has been labelled “the bestselling racing brand in the gaming world”
after franchise sales topped 100 million copies. Criterion’s latest instalment
received rave reviews from critics and won a ton of awards. This follows
Criterion developed Hot Pursuit, which became the highest rated Need For Speed
title ever and set a new bar for online excellence with its BAFTA winning
innovative Autolog feature set.
Criterion Games
provides a stable studio atmosphere and is backed by Electronic Arts, the
world’s largest publisher and developer of video games. Located in Guildford
town centre, within leafy Surrey, we’re only a short 40 minute train journey
from London and all its entertainment.
To be a part of this
talented team you need to be passionate about games and committed to being the
best in the world at what you do. You need to know what matters to the people
who play our games and be passionate about surpassing their and our,
expectations. In return we offer the chance to work with the foremost talent in
Europe in an upwardly mobile studio where professional growth of our employees
is at the heart of how we operate.
This is a very
exciting time at Criterion Games and anyone that joins us will be working on
top selling, world class games, on cutting edge hardware in an extremely
creative environment.
ROLE OVERVIEW
We require a world
class TA with extensive experience and a strong programming background to take
ownership for the technical delivery of art across a distributed production
environment. You will design, create and maintain the art workflow/pipeline,
writing & documenting tools to solve team needs, both internally and
supporting the outsource team. The successful candidate will need to have
strong artistic skills together with experience of programming and scripting.
SKILLS AND EXPERIENCE
REQUIRED
Strong programming
knowledge of C++/C#, HLSL
Extensive knowledge of
3D (Maya/MEL/Python/SDK) & 2D Packages (Photoshop CS4/SDK, Illustrator)
Maya experience
• Basic knowledge
of Modelling/Texturing/UVs
• Good MEL
scripting (Python also considered)
• Maya API
experience is a bonus
Shader development
• Basic knowledge
of HLSL would be great to help visualise / R&D shaders for vehicles
• Visual Studio
C#/C++ to write tools is a bonus
Batch Scripting
• Knowledge of
writing batch scripts to automate processes
• XML Knowledge
General Requirements
• Great
communication skills, a drive to improve everything and a motivation to make a
difference
• Must be a great
multi-tasker and able to track progress, solve problems and keep abreast of
upcoming technologies that might influence our future to improve what we do
• Pro-active and
dynamic trouble shooter who works well under pressure