3D Character Artist - Unannounced Game Title
Description
Murloc, Zerg, Pandaren, Protoss … these are just a few of
the memorable races that inhabit our worlds. Our talented artists put their
heart and soul into bringing these unique and visually stunning characters to
life, and their ranks are growing. We want to meet a character artist ready to
step up and break new ground by creating a menagerie of unique races, creatures
and constructs for Blizzard’s next great game.
Your passion as an artist and a gamer will drive you into
the thick of development. Exceptional understanding of anatomy, form, and color
will allow you to work side-by-side with concept artists and animators
breathing life into some truly inspiring (and sometimes horrifying) creations.
Your experience as a gamer will come in handy as you jam on new game-play
concepts with designers, ensuring your next badass creature plays as good as it
looks.
In short, you’ll be part of a close-knit, collaborative
community of artists, engineers and designers whose sole goal is to make a
truly immersive game experience.
Sound fun? If you’re up to the challenge of helping
realize the next epic Blizzard title, we want to hear from you!
Responsibilities
- Create both high resolution 3D sculpts and final low
polygon game assets.
- Couple hand painted textures and next-gen materials for
use in game engine.
- Iterate on game assets with production artists via
prototyping and group critiques.
Requirements
- Minimum of 3 years’ experience in game development as an
artist specializing in character / organic modeling using Maya, Photoshop,
Zbrush or Mudbox
- Exceptional understanding of next generation asset
creation pipelines and tools
- An exceptional understanding of form, shape, structure,
and silhouette in regard to modeling
- Superior eye for light, shade, color, and detail in
creating texture maps
- Self-motivation, good communication skills, and a great
team-player attitude
- Able to work creatively as part of a large or small group
- Proven problem-solving / prototyping ability
- Able to effectively collaborate with game designers and
programmers
- Understanding of the visual style of Blizzard games and a
passion to push it to the next level
- A passion for video games
Pluses
- Experience in creating visual designs that support
gameplay oriented goals
- Skill in one or more related disciplines – illustration,
animation, visual effects, or technical art
- Have shipped an AAA PC or console title as a character
artist
Submission / Portfolio requirements
- Cover Letter is required
- Portfolio, and / or reel demonstrating relevant artistic
skills required
- Only online artwork submissions will be accepted (e.g.
website, blog or online album).
- Must be willing to complete an art test if requested to
do so
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.
This Job is no longer active!