Surfacer
Description
Job Title: Surfacer
Reports To: Surfacing Supervisor
Department: Surfacing
Location: Shanghai,
China
The Surfacer
is responsible for establishing
the look and qualities of characters, props and environment for an animation
film, from 2D design reference into 3D, which aligns with the vision of the
Production Designer, Art Director, Digital FX Supervisor and Surfacing
Supervisor.
Duties and Responsibilities
Produce the textures, colors and
organic surface qualities required in the completion of creatures and objects.
Troubleshoot creative and technical
issues as they arise.
Demonstrate versatility in their
ability to create a wide range of surfaced looks from man made, natural to
stylized surfaces.
Create surfaced look that aligns with
the artistic design/style of film; interpret art reference/art direction.
Ensure that Surfacing files are
complete and ready for lighting.
Stay aware of the broader show needs as
they relate to the Surfacing department (i.e. schedule, complexity of setups,
etc.)
Qualifications
Good artistic eye for detail with
ability to create a fleshed-out look to match various Art department
references.
Detail oriented with ability to handle
the complexity of our pipeline and shaders in Light.
Ability to construct complex shader
trees (not programming/shader writing)
Prior 3D Paint, Photoshop and Mari experience
required. Additional experience with
Katana and Arnold a plus.
Ability to solve problems independently
and to work well in a team setting.
Demonstrates initiative and willingness
to learn and work within the available toolset.
Other discipline skills a plus (i.e.
modeling, compositing, animation, etc.)
Willingness to surface characters,
props and/or environments.
Solid communication, listening and
presentation skills.
Ability to take direction/feedback
Able to meet or beat assigned
deadlines.
Solution oriented; make recommendations
to improve surfacing processes.
Prior Linux or Unix experience with
shell scripting is a plus
This Job is no longer active!