Game Designer
Description
The Game Designer will work with Ian (our Creative Director) and
Chris (our other Game Designer) to brainstorm and prototype novel game
mechanics that turn our tonal/emotional goals into concrete worlds
players can explore. In addition to prototyping gameplay, the Game
Designer will brainstorm and build environment blockouts, working with
artists to polish and perpetually tune those based on feedback from
informal biweekly playtests.
We're looking for someone who:
- Has a portfolio that's idiosyncratic enough to show us who you are and what you care about
- Is comfortable working in Maya to block out levels to playtestable quality
- Has some programming or scripting experience (Unity or Unreal would be great)
- Wants to experiment with strange and underexplored game mechanics
- Is excited about rapid prototyping
This Job is no longer active!