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Bethesda Softworks

Rockville, Maryland - United States
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Animator

Description

Battlecry Studios, the newest ZeniMax studio in Austin, is seeking a talented Animator to join our team in making AAA games.

 

NOTE: Work samples are required with your application.  Required demo reel should include examples of previous animation work. A shot breakdown should also be included with an explanation of responsibilities.

 

Responsibilities

  • Create high-quality animations by utilizing both hand key animation and motion capture data
  • Collaborate with other disciplines to create a cohesive vision and experience
  • Troubleshoot and solve animation issues with all departments
  • Implement animation assets into game engine and iterate as needed
  • Test and maintain animation tools and pipelines
  • Organize and accurately estimate animation tasks

Requirements

  • Strong understanding of the principles of animation and character anatomy
  • Extensive knowledge in Maya
  • Ability to maintain a consistent style throughout production
  • Experience with motion capture transfer, editing and cleanup
  • Strong understanding of game animation and implementation; more emphasis on combat than cinematic performance
  • Receptive to constructive feedback and willingness to work through an iterative process
  • Prioritize tasks with management and remain accountable to deadlines
  • Adapt to technical dependencies and engine limitations
  • Excellent organizational and communication skills

 

Pluses

  • 5+ years of production experience as an animator
  • Motion Builder experience
  • Willing to help skin a variety of character, garments and gear
  • Previous AAA game development and multiple shipped titles
  • Capable of rigging high quality character assets
  • Experience in creating animation state machines and blend trees in a game engine
  • Passion for video games

 


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