Description
Character Concept Artist
Robotoki is looking for a Character Concept
Artist with a creative vision to help realize the inhabitants of our Open World
Game. The ideal candidate is a meticulous explorer of ideas, ready to interpret
a vision and take it in many possible directions.
Responsibilities:
·
Create high quality concept art, conceptual illustrations and sketches
to communicate visual direction.
·
Consistently deliver work of the highest caliber that can inspire the
team and carry a vision.
·
Infuse designs with compelling backstories and depth enhancing
details.
·
Take direction, give direction, iterate on look and feel, gather
feedback from the entire team, and participate in the review of the full
production of the concepts.
·
Work closely with art director, design and art teams to detail the
goals and purpose of the characters.
·
Quickly sketch and explore many different approaches to an idea.
·
Coordinate with all departments to determine asset requirements, and
scheduling needs.
Experience:
·
Minimum 3+ years experience in game or film industry as character
concept artist.
·
Proven ability to deliver creative variations on a theme.
·
Expert drawing and conceptualization skills with a demonstrated
ability to adapt to established styles.
·
Experience working in a small, collaborative environment, taking
direction and critique, and participating in pitching new ideas.
Skills:
·
Exceptional understanding of the human form and anatomy.
·
Ability to communicate ideas quickly through iterative media like
sketches and whiteboard diagrams, and take them to final concepts.
·
Expert time management, verbal and written communication skills.
·
Digital illustration skills with an advanced understanding of
Photoshop.
·
Knowledge of effective use of line, light, shadow, and color theory.
·
Attention to detail, and strong ability to analyze and comprehend
direction.
·
Ability to gather, analyze, and act on feedback from the team, with an
openness to critique.
·
3D software knowledge (Maya/Max/ZBrush/SketchUp) is a plus.
·
Ability and desire to participate in concept work beyond characters
(environments, props, etc) a huge plus.
· Experience
with matte paintings or skydomes, graphic design, and UI is a bonus.