Previz Artist (Temp) - Cinematics
Description
Blizzard Entertainment is looking for a talented previs artist to assist our cinematics team in creating the next generation of our award-winning cinematics! The previs artist will create previs versions of sequences and shots that help support the director’s intention via appropriate use of camera lenses, movement, composition, staging, motion blocking, and editing.
This is a temporary position at our Irvine, CA studio.
RESPONSIBILITIES
- Create shots that depict action, camera placement, and character acting.
- Pro-actively identify possible creative / technical problems.
- Come up with visual solutions to best communicate the director's intent to the audience.
- Efficiently find the fastest, simplest way to communicate an idea for discussion.
- Adaptable and flexible (previs can take many different forms both creatively and technically depending on the needs of the production).
REQUIREMENTS- Bachelor’s degree in Computer Graphics, Animation, Film, related field or equivalent work experience
- A minimum of 2 years’ of experience as a previs artist working in the game or movie industries
- A good understanding of film-making principles, especially in regards to camera choices, clear staging, and continuity- cutting
- Experienced in cinematic language, camera terminology, and visual story-telling
- Maya experience is required – including modeling, rigging, shaders, etc.
- Team oriented and able to take direction from a supervisor or director
PLUSES- Knowledge and experience using camera capture systems
- Knowledge of and passion for Blizzard’s game worlds and the stories told within them
SUBMISSION / PORTFOLIO REQUIREMENTS- Resume
- Portfolio, and / or reel demonstrating relevant artistic skills
- Only online artwork submissions will be accepted (e.g. website, blog or online album).
TO APPLY- Please be sure to click through and apply directly via our website
This Job is no longer active!