Animator
Description
Battlecry Studios, the newest ZeniMax studio in Austin, is seeking a talented Animator to join our team in making AAA games.
NOTE: Work samples are required with your application. Required
demo reel should include examples of previous animation work. A shot
breakdown should also be included with an explanation of
responsibilities.
Responsibilities
- Create high-quality animations by utilizing both hand key animation and motion capture data
- Collaborate with other disciplines to create a cohesive vision and experience
- Troubleshoot and solve animation issues with all departments
- Implement animation assets into game engine and iterate as needed
- Test and maintain animation tools and pipelines
- Organize and accurately estimate animation tasks
Requirements
- Strong understanding of the principles of animation and character anatomy
- Extensive knowledge in Maya
- Ability to maintain a consistent style throughout production
- Experience with motion capture transfer, editing and cleanup
- Strong understanding of game animation and implementation; more emphasis on combat than cinematic performance
- Receptive to constructive feedback and willingness to work through an iterative process
- Prioritize tasks with management and remain accountable to deadlines
- Adapt to technical dependencies and engine limitations
- Excellent organizational and communication skills
Pluses
- 5+ years of production experience as an animator
- Motion Builder experience
- Willing to help skin a variety of character, garments and gear
- Previous AAA game development and multiple shipped titles
- Capable of rigging high quality character assets
- Experience in creating animation state machines and blend trees in a game engine
- Passion for video games
This Job is no longer active!