Description
Associate 3D Artist / Modeler (Temporary)
NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. We encompass the best of both worlds – a team of dedicated professionals with years of experience, who are also at the forefront of an industry taking over the entertainment landscape. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio’s arcade room!
The In-sourcing department of NetherRealm seeks a talented 3D Artist / Modeler to join the team on a temporary basis.
Responsibilities:
Creating high res assets from existing concept art
Re-topography of high res assets into game resolution assets
Baking textures from high res assets to game ready resolution images
Bringing these assets into our own flavor of Unreal
Generating Unreal materials from textures created in the previous tasks.
Modeler must have the following skills:
1) Modeling in Maya or Max
2) Retopography texture baking in Maya, Max, Xnormal or 3DCoat
3) Texturing and Uv mapping skills in Maya, Max, Roadkill
4) Photoshop skills
5) Some experience would be preferred but not required (games or entertainment)
6) Character or creature sculpting in Zbrush would be preferred
7) Illustration skills a plus
8) Rigging in Maya would be a huge plus.
In order to be considered, please include a resume and a portfolio. Due to the high volume of applicants responding to our opportunities, we will not be able to personally respond to all inquiries. Please also note that this position is on-site in Chicago, IL, and we are not able to consider candidates who are not willing or able to work on-site. We appreciate your interest and will review your work accordingly.