Senior Environment Artist
Description
BattleCry Studios, the newest ZeniMax studio in Austin, is seeking a talented Senior Environment Artist to help create high quality environment art for an undisclosed AAA PC and next-generation console game.
Responsibilities
- Work with the Lead Environment Artist to maintain artistic style
and quality in the environments (including asset creation, lighting,
level build out, and skybox/env globals)
- Create efficient in-game models, UV’s and textures
- Maintain a balance of art quality versus performance in the game engine
- Collaborate closely with level designers to uphold gameplay as well as aesthetics
Requirements
- Previous environment art production in a full-cycle games development studio
- Experience in game engine environment setup (lighting, time of day, fog/skyboxes, palette control, and post process effects)
- Understanding of modularity and environment systems used in fast, iterative, and efficient production
- Strong skills in industry standard tools such as 3ds max, Photoshop, Zbrush, and various support programs
- Understanding of modern materials and shaders
- Excellent problem solving skills, ability to identify and resolve issues, and understanding of technical dependencies
- Strong foundation in traditional arts
- Understanding of art pipelines, workflows, environment scale, form, and composition
- Must demonstrate a high amount of attention to artistic and technical detail
- Must work well in a creative, collaborative environment and have a passion for gaming
Pluses
- 5+ years experience in the game industry and multiple shipped titles
- Previous AAA game development experience
- Strong previous work relationship between environment and level design
This Job is no longer active!