Art Outsource Lead
Description
Blizzard is looking for highly motivated and talented artists
to join its embedded outsourcing team in Irvine California. This is an art generalist position requiring
hands on direction, management, and engine integration of a wide range of
assets including characters, weapons, and environment props.
The ideal candidate would have strong art direction and
leadership skills to be able to manage, art direct, and provide detailed feedback
to external art vendors. They must also be an experienced and flexible artist,
able to put final touches on any game asset from characters to props, then be
able implement those assets into a wide range of game engines. Finally they would coordinate with team leads
to build relationships, track assets, and help identify art needs.
This is a staff position at our Irvine, CA studio.
Responsibilities
- Manage communication and provide feedback to artists, and
help maintain a strong creative relationship between external and internal art
teams.
- Generate detailed documentation, video reference, and
examples of art asset production, procedures, and engine requirements to
support the external vendors.
- Own the quality control over all incoming art assets,
providing detailed feedback and approvals to the vendor in order to deliver
quality assets to the development team.
- Implement approved assets into the game engine, along
with making any needed fixes to keep assets consistent and game ready.
- Personally create high quality character models, weapons,
and environment assets for a variety of different projects and art styles
- Work closely with the art director, art leads, production
team, and outsource manager to determine outsourcing needs, pipelines, budgets
and costs for art assets.
- Coordinate with the outsource manager to schedule and
track incoming assets.
- Identify and research possible vendors.
- Travel may be necessary to help train and coach approved
vendors.
Requirements
- Experience in game art asset creation in a variety of
software packages including Maya, 3ds Max, Zbrush, and Photoshop
- Strong character, weapon, and environment modeling
experience and skills a must
- Clear and concise communication, leadership, and people
skills
- Must be highly organized, self-driven, customer focused,
and a great team player
- Understanding of the visual style of Blizzard games and a
passion to push it to the next level
- Have shipped AAA PC or console title as an environment, character,
or technical artist
Pluses
- Experience working with outsourcing teams
- Experience in an art director or lead artist role
- Fluency in a language other than English, including
Chinese, German, Spanish, Italian, or Russian
Required Application Materials
- Resume
- Cover Letter which should include:
- Why you are interested in working at Blizzard
- What games you are currently playing
**Only submittals with Cover Letters will be considered.
Blizzard Entertainment, Inc. and its affiliated companies is an equal opportunity and affirmative action employer.
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