We have offices in
Vancouver, Ottawa, and Richmond, Virginia.
Reporting
to the Research Engineer, the Rendering Software Engineer will be part of a
small team responsible for the NGRAIN
render engine. This render engine is currently used in our flagship product
Producer and Viewer that run on Windows, iOS and other environments. The main
objective for this full time position is to maintain and extend the NGRAIN
render engine as well port it to other platforms.
ESSENTIAL DUTIES AND
RESPONSIBILITIES:
·
Responsibilities include, but are
not limited to:
·
Extend feature set, optimize and
maintain render engine code on multiple platforms
·
Educate the software development
team in terms of maintaining and enhancing the render engine code
·
Help design an approach to build
application code on top of this render engine
QUALIFICATIONS:
·
5+ years developing applications,
with strong software engineering skills
·
5++ years of C++ development
·
3+ years of graphics development
experience
·
Experienced in rendering, with
performance targeted, low-level coding, including memory models
·
A minimum of a Bachelor’s degree in
computer science or computer engineering
ASSETS:
·
Experience in CPU and GPU
optimizations
·
Experience with programmable shaders
·
Knowledge of OpenCL, Objective-C and
OpenGL-ES
·
Knowledge of Intel and ARM
optimizations
·
Knowledge of the Windows 8 or
Android development environment
·
Knowledge in volume graphics
CORE
COMPETENCIES:
·
Strong verbal and written
communication skills
·
The ability to work cooperatively
within a small team
·
Creativity