R&D Tools Engineer
Description
Blizzard Entertainment is seeking an enthusiastic programmer to join the
cinematics R&D / tools team. This group is responsible for
developing, and supporting the tools used by the cinematics department
in creating animated Computer Generated (CG) shorts for all development
teams. We are seeking team members who are passionate about crafting
tools for producing these movies.
The primary content authoring packages are Maya, Nuke, and RenderMan driven
by an in-house lighting tool. The team also uses Houdini, 3ds Max, and a
suite of smaller custom tools. In creating, and supporting these tools,
we tend to be polyglots.
While our primary language is Python, our codebase also includes C, C++,
JavaScript / CoffeeScript, along with more domain specific languages
like MEL and MAXScript. UI is typically written using (Py)Qt and / or
HTML5. Platform support is split between Windows and Linux.
Projects will range from smaller one-person tools (like new deformation nodes
for our riggers) to larger group efforts (like a full lighting package
to handle all asset rendering). All development is collaborative with
production and aimed at their real-world needs to get things done.
This Job is no longer active!