DX Graphics Software Engineer
Description
If
you're interested in computer graphics and working with leading graphics
software engineers on Intel's latest GPU/CPU architecture, then our Visual and
Parallel Computing Group (VPG) has opportunities for you. VPG delivers Intel's
3D graphics, media, display GPU, and Parallel Computing Technology.
Cool Responsibilities:
We're
looking for passionate and talented engineers who are ready to make significant
impacts in graphics and visual computing. As a Graphics Software Engineer, you
will join a group developing new architectures to deliver teraflops of
performance for high-throughput applications, including scientific computing,
gaming, and visualization. You'll interact with a team of the brightest minds
in graphics technology, hardware, and software engineering.
This
position is for the graphics development group in Hillsboro, Oregon. Our team
develops new graphics driver software for Intel CPU/GPUs as well as pushes the
envelope of processor graphics performance on yet-to-be-released devices.
Here are the types of opportunities our current team members are working
on:
- Enable
implementation of our upcoming products by designing/developing/implementing
graphics software driver features for current and future hardware
- Enhancing and improving graphics performance on upcoming processor graphics
devices by analyzing performance issues in software drivers and applications,
implementing software performance improvements, and recommending future HW
improvements
- Establishing the direction of industry standard APIs and working with hardware
architects to ensure full support of upcoming API features
- Implement
upcoming features in yet-to-be-released OSes to ensure our hardware and
software will function and perform as expected on next generation platforms
Candidate
should have excellent planning, organization, presentation, and communication
skills, and the ability to deal with highly complex systems and apply
analytical problem solving.
This Job is no longer active!