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IGT

Reno, Nevada - United States
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3D Artist

Description

Design and create 3D models, textures, lighting, and VFX - for use as both runtime and pre-rendered game assets.

 

·         Focus includes traditional stepper slot games and cutting edge, multi-display video products.

 

·         Produce work across a broad range of subjects and styles – from fun design to elegant.

 

·         Create high-res 3D symbol, type and character models, game environments, graphic elements, and props.

 

·         Skilled in modeling both hard surface and organic forms - with an excellent understanding of topology and UVs.

 

·         Create texture and shader setups (knowledge of color, bump, normal, specularity, and diffuse maps).

 

·         Solid understanding of lighting, VFX/ particle systems, renders passes (compositing is a plus).

 

·         Must possess high degree of expertise in creative concept thinking and technical abilities.

 

·         Actively participate and offer creative solutions to both art and game design challenges.

 

·         Understand game design practices, game playability and actively play all studio products (in an effort to provide feedback and help ensure a quality product).

 

·         Participate in establishing work assignments, content delivery reviews, milestones, QA/testing, research, etc.

 

·         Work on multiple products with an ability to multitask.

 

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