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Blizzard Entertainment

Irvine, California - United States
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R&D Tools Engineer

Description

Blizzard Entertainment is seeking an enthusiastic programmer to join the cinematics R&D / tools team. This group is responsible for developing, and supporting the tools used by the cinematics department in creating animated Computer Generated (CG) shorts for all development teams. We are seeking team members who are passionate about crafting tools for producing these movies.

The primary content authoring packages are Maya, Nuke, and RenderMan driven by an in-house lighting tool. The team also uses Houdini, 3ds Max, and a suite of smaller custom tools. In creating, and supporting these tools, we tend to be polyglots.

While our primary language is Python, our codebase also includes C, C++, JavaScript / CoffeeScript, along with more domain specific languages like MEL and MAXScript. UI is typically written using (Py)Qt and / or HTML5. Platform support is split between Windows and Linux.

Projects will range from smaller one-person tools (like new deformation nodes for our riggers) to larger group efforts (like a full lighting package to handle all asset rendering). All development is collaborative with production and aimed at their real-world needs to get things done.

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