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Ringling College of Art and Design

Sarasota, Florida - United States
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Game Art + Design Faculty

Description

Ringling College of Art and Design

Computer Animation Department

 

Game Art + Design Faculty

 

Multiple Positions in Game Art and Design

Level Designers/ Environment Artists

Full Time Faculty Appointments with Benefits

Anticipated Start Date:  August, 2013

 

Institution: Founded in 1931, Ringling College of Art and Design is a private professional college fully accredited by the National Association of Schools of Art and Design (NASAD), the Southern Association of Colleges and Schools (SACS) and CIDA, the Council for Interior Design Accreditation. Ringling College of Art and Design’s primary mission is to prepare students to be discerning visual thinkers and ethical practitioners in their chosen area of art and design and to provide an intensive professional education in the visual arts. Ringling College has taken a leadership role in the integration of high technology within art and design curricula in response to the marketplace and trends in the professions. The institution’s strategic plan positions the College for continued growth and development.  It is authorized to award the BFA in thirteen visual arts disciplines and the BA in the Business of Art and Design, a new program that bridges the business world with art and design education. Ringling College employs 148 faculty who instruct 1,400 students from 46 states and 53 countries.  The large residential campus is near downtown Sarasota.  A cultural center of Florida, Sarasota is 65 miles south of Tampa and 75 miles north of Fort Myers.  Additional information about the College is available at www.ringling.edu.

 

The Department:  The Computer Animation Department is a nationally respected program, which houses two separate majors: Computer Animation and Game Art + Design (GD). A highly collaborative teaching environment merges the aesthetic of feature film with today’s most current interactive gaming hardware and software. Game students design, create, and analyze the visual components of games, rather than game design.

 

The Position:  The Computer Animation Department is seeking level designer/environment artists with Autodesk Maya and Unreal Development Kit (UDK) experience to join a dedicated faculty teaching Game Art and Design. Although faculty in the Department teach towards both degrees, the primary responsibility of these new positions will focus on teaching students to create the visual assets that make computer games.

 

Responsibilities:  Among the duties and responsibilities, these positions require expertise in modeling, texturing, rigging, animating, and lighting in a 3D application as well as in UDK. The successful candidates will be responsible for teaching three courses per semester using high-end resources to include teaching introductory through advanced courses in creating level and environment art assets, 3D computer animation, and basic game engine integration of those assets. Active participation with faculty, department, and college service is required.

                                                           



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