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Battlecry Studios

Austin, Texas - United States
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Tools Engineer

Description

Battlecry Studios is seeking a qualified Tools Engineer to help create and maintain production tools for an online title.  The initial focus of the candidate will be the maintenance of art pipeline and level editor tools.  As a tool engineer, the scope of the candidate’s responsibilities will extend to other game systems (including both server and client) as required.  The successful candidate will understand how all data taken from artists and designers is compiled and used by both the client and server to make a great game.  The candidate should also know the working pipelines of both artists and designers and ensure those pipelines are as streamlined and efficient as possible.

Key Responsibilities

  • Works with other engineers to architect, implement, and maintain a complete pipeline for data from tools into the game
  • Works closely with artists and designers to ensure pipelines are efficient and easy to use
  • Writes clear, maintainable, portable code
  • Accurately estimates his/her schedules and delivers high quality work products to that schedule

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