Description
BioWare is a division of EA which crafts high quality multiplatform
role-playing, MMO and strategy games, focused on emotionally engaging, rich
stories with unforgettable characters and vast worlds to discover. Since 1995,
BioWare has created some of the world's most critically acclaimed titles and
franchises, including Baldur's Gate, Neverwinter Nights, Star Wars: Knights of
the Old Republic, Jade Empire, Mass Effect and Dragon Age. BioWare currently
operates in Edmonton (Alberta, Canada), Montreal (Quebec, Canada) and Austin
(Texas).
BioWare’s games have continually achieved critical and commercial success.
All of our published titles are highly rated at www.gamerankings.com; in
fact we have 6 games in the top 1% highest rated games of all time! Today
BioWare has over 800 staff at its locations and continues to grow. In 2008,
BioWare was acquired by Electronic Arts, a leading global interactive
entertainment publisher. For more information on BioWare, visit www.bioware.com,
or follow us on Twitter at www.twitter.com/bioware
. To join the millions of fans already registered with the BioWare community,
go to http://social.bioware.com.
The Senior Technical Artist defines the production techniques used by
artists, and ensures that the art team has all of the relevant tools and
workflows they need to operate at peak efficiency. Develop the Art Direction
into an optimal CG look, and ensure that all art content in all games is being
built to withstand performance and memory requirements.
Driving artistic excellence through efficiency and innovation.
Job responsibilities:
Act as the technical art expert for the discipline. This includes handling all
aspects of producing prototypes and samples, gathering requirements, directing
resources, doing production work, analyzing results and communicating them as
appropriate.
Assess, design and implement pipeline and workflow solutions; research tools
and techniques to optimize current workflows and raise the quality bar of the
studio and any external partners.
Organize and facilitate the documentation of discipline art tools and
methodologies.
Identify gaps in Tech Art Departmental skillset and seek to strengthen
either by recruitment or re-direction of existing TAs.
Identify training needs for existing TAs as well as mentoring of artists
looking to graduate to the Tech Art discipline.
Work with shared tech team to influence overall graphics strategies; to share
and leverage graphics processes, technologies and methodologies.
Support teams who are in production and who need help/support whilst taking
into account the wider strategic needs of the studio.
Work with development teams to evaluate production issues and define solutions,
whether they be knowledge/training, process, pipeline or tool related.
Work closely with dev leads to research and implement processes and
methodologies that will take full advantage of hardware and software
capabilities with an eye towards innovation.
Conduct reviews and advises senior production staff of any concerns and where
necessary design effective solutions for potential problems ideally before they
arise in production.
Troubleshoot, diagnose and correct art runtime
performance issues.