Technical Artist (Shader)
Description
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Technical Artist (Shader).
Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and Android® devices), set-top boxes and connected TVs. Founded in 1999 and a top innovator in its field, Gameloft, distributes its games in over 100 countries. www.gameloft.com
Main Tasks and Responsibilities
The role of the Technical Artist, specialising in shading, requires a broad understanding of fundamental lighting and material concepts. Experience creating effective real-time shaders is a prerequisite.
The Technical Artist (Shader) is responsible for developing, documenting and supporting the art pipelines and techniques used by the art teams. Working directly with Senior Art and Programming Leads, the successful candidate will need to understand and communicate technical issues from an aesthetic point of view. The Technical Artist is expected to train artists in new techniques and ensure that completed art assets are appropriate for the engine.
The ideal candidate will have production-proven experience in the video game industry and preferably an art- or design-related background, with a solid foundation in current console art techniques.
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